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Setup guide

Send live translation through separate headphone channels.

Wireless headphone receivers carry one language per channel. To offer several, each language needs its own player, its own transmission path and a label the audience can follow. This guide covers how many languages to put through receivers, how to match channels to languages, what to test, and what each extra language costs.

Three tablets on stands each connect by a cable to their own small wireless transmitter, marked blue, amber and green, with three receivers with earpieces below carrying matching coloured bands.

One language, one channel

A receiver hears whichever channel it is tuned to. Each language you send needs a player device feeding its own channel. Everyone else uses their own phone, in any language the venue offers.

Player A language A
Channel 1
Player B language B
Channel 2
Receivers tuned to 1 or 2
Two languages through receivers means two players and two channels.

Plan the channels in six steps

Most of the work is planning on paper before the day.

  1. Count the languages the receivers must carry

    List the languages your audience needs, then ask which of them really need a receiver. People who are happy to read, or who would rather use their own phone, do not need one. A receiver is for the people who want to listen and are used to collecting one at the door.

    Each language you send through the receivers needs its own player device and its own transmission path, so every extra language adds equipment. Keep the receiver languages to the ones that matter most, and let phones carry the rest. Phones can offer any language the venue offers, with nothing extra for you to carry.

    SpanVoice one audio link per language
    One player per language
    One transmission path per language
    Receivers set to that channel
    A language you send through the receivers needs its own player and its own channel.
  2. Check how many languages your transmitter can send at once

    A transmitter with a channel selector usually sends one programme at a time, on the channel you choose. Choosing channel 2 does not add a second input. Look in the manual for how many independent programmes it transmits at the same time. Several input sockets do not necessarily mean several programmes sent at once.

    Check too that the receivers support the transmitter system and every channel you plan to use. Use the manufacturer’s recommended channel combinations, and test all the transmitters together.

    That gives you the options: a system with several independent inputs, or one transmitter for each language, each on its own channel. If yours sends one programme only, a second language through receivers needs a second transmitter, or you offer that language on phones instead.

  3. Set up one player for each language

    Each language gets its own device: a phone, tablet or computer that can open a web link and play sound. Give each its own Audio link, spanvoice.com/a/<venue code>/<language code>, from the venue’s Overview page under For your team or from Links & QR in the desk app. A media player such as VLC may keep playing with the screen off. Test your exact device and settings, including locking the screen and restarting the session, before relying on it.

    Every language the venue offers can also be spoken. Spoken translation must be switched on for the venue, under Settings then Spoken translation. Leave Already on when someone arrives off, so people reading on their phones are not charged for a voice they did not ask for.

    The headphone system guide shows how to connect each player to a transmitter, including the right lead for each kind of input and how to set the level.

  4. Match each language to a channel, and label it

    Write a short channel sheet before the day: language, player device, transmitter, channel number. Put the same information where the audience can see it. A label at the door, a coloured tag on each receiver, or a sign beside the box of receivers all work.

    Do not rely on colour alone: label each receiver or channel with the language name as well as its colour or channel number. Label the player devices and the leads too, and keep the devices apart on the table. Check for crossed leads, where two players are plugged into the wrong transmitters.

  5. Listen to every channel before the doors open

    Start a short session from the desk and speak a sentence. Put on a receiver, then step through each channel in turn. On each one, check that you hear the language the label says, that the translation arrives with a delay that is acceptable for your event, and that nothing from another language is mixed in. Do it from the back of the room too, because coverage belongs to the transmitter.

    Then stop the session. Whether a player picks up by itself when the real event starts depends on the device and the player, so check it on yours. If it does not, press play when the event goes live.

    A rehearsal with every player running, as it will be on the day, also shows you what the setup will cost. See the ten-minute rehearsal.

  6. Decide what phones carry

    People who want a language you are not sending, or who would rather read, use their own phones at the same time. They hear and read the same translation from the same session. Put the QR code beside the receivers so that nobody feels left out; the QR signs guide covers where to put it.

Languages and equipment

What each extra language through receivers needs. Phones need none of it.

Languages through receiversPlayer devicesTransmission paths
OneOneOne input on one transmitter
TwoTwo, one per languageTwo inputs on a system that sends both at once, or two transmitters on different channels
Three or moreOne per languageOne path per language; check the manual for how many it sends at once
Available languages, on audience phonesNo venue-supplied playersNone, since each phone picks its own language

If a channel is wrong

Most channel problems are a lead or a label, not a fault.

A channel plays the wrong language

Check which Audio link that player is using, since the language code is at the end of it. Then check that its lead goes into the transmitter you labelled.

A channel is silent

Check spoken translation is switched on for the venue, the player is playing, and the event is live. The Nothing is being heard page goes through it.

Receivers click in and out between sentences

The player sends silence between sentences. If the transmitter has an audio-triggered standby setting, check its manual and test whether it causes the gaps. If the gaps continue, check the player and the audio connection.

A player stopped

A device that locks its screen or takes a call can stop playing. Plug it in, set the screen to stay on, and turn on do-not-disturb. A media player keeps going with the screen off.

The first words of a channel are missing

The first device to open a language may hear nothing until the next sentence. Start every player before the event begins.

The bill looks larger than expected

Spoken translation is charged per minute for each language being listened to, not per receiver, and a playing player counts as a listener. Three channels running for an hour are charged as three languages. Stop unused players, and stop the session when you finish, because stopping the event stops the charge. This is separate from the caption charge, which runs by the hour for each language.

Still unsure

Questions about channels

Tell us the transmitter and how many languages you want, and we will tell you what each one needs.

Talk to us

Can one device feed two channels?

This guide uses one player device per language, which keeps each audio output separate. Use that arrangement unless you have tested a different setup and confirmed it works. Two browser tabs on one device do not automatically give you two independent audio feeds.

Does a transmitter feeding forty receivers cost more than one feeding ten?

No. Spoken translation is charged per minute for each language being listened to, not per listener. For the same language, adding receivers does not increase the spoken translation charge. Captions are charged separately.

How many languages can I send through receivers?

As many as you have players and transmission paths for. Your transmitter’s manual says how many programmes it sends at once. Phones are not limited in this way.

Do receiver users and phone users hear the same thing?

Yes. They hear the translation from the same session, so both groups can be in the room together.

Do I need a headphone system at all?

No. If you are starting from nothing, phones do the same job in as many languages as people ask for, and there is nothing to charge, clean or count back in. The headphone system guide is for venues that already own receivers.

Can a spare phone be the player?

Yes. Any phone, tablet or computer that can open a web link and play sound will do. A device without a headphone socket needs an audio adaptor and a way to stay powered at the same time, which the headphone system guide covers.

Use your free credit to test your channels.

The free credit lets you try every channel with your own setup. No credit card needed.

A$10 of free credit when you sign up, no credit card needed. Credit never expires — use it this week or next year.